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Thread Statistics | Show CCP posts - 4 post(s) |

Nevyn Auscent
Broke Sauce
3134
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Posted - 2016.04.07 12:39:18 -
[1] - Quote
BlitZ Kotare wrote: Personally I don't feel that there needs to be excessive pve tackle in pve sites, it's up to the aggressor to tackle their prey and shouldn't be made too easy by the game itself. As much as I'm all for shooting pve ships in space, it's just lazy thinking on the part of hunting parties that the game "owes" them content and so all ratting ships should be tackled whenever they're in a site.
If there is no tackle, there is no risk. Incursions don't put out anywhere near the kind of DPS needed to threaten to kill caps in a matter of seconds, meaning even if you stuff up you have more than enough buffer to handle it all before you warp the one ship out.
My short & sweet opinion, unless the sites are rebalanced for capital EHP & DPS, then no. And rebalancing the sites then makes them unrunnable without capitals. |

Nevyn Auscent
Broke Sauce
3135
|
Posted - 2016.04.07 22:05:20 -
[2] - Quote
Vic Jefferson wrote: I think it's entirely relevant here. It's an organic system - nothing is truly 100% independent. It's not what this change will do by itself, it's what this change will do to make incursions more EvE like overall. Like, the only reason I am even a little for this proposed change is because it will (or could) shift the incursion emphasis a little more towards null and low, whereas now its dominated by highsec.
Ever since CCP buffed the fleet size for low/null there has been a basically full time Low Sec incursion fleet taking advantage of the over 200% payout for the fleet relative to Highsec. There is no reason the various Null groups couldn't also be doing the same when incursions land in their area of space. Most of them just chose not to. |

Nevyn Auscent
Broke Sauce
3179
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Posted - 2016.04.14 00:35:22 -
[3] - Quote
Anthar Thebess wrote:Well we had drifter incursions burning throne worlds, but no one cared to do them. Higsec incursion runners don't like the risk  Outright lie. 2 or 3 groups were running them regularly. Just they took 3-4 hours to close an incursion and they then respawned in as little as 12 hours. So you could go to bed, they could close an incursion, and the new one could have respawned before you logged on the next day.
Capitals in Drifter incursions would also have a chance depending on their behaviour of breaking them, if they only fire the DD when their overshield breaks it becomes trivial to run them at that point, even if CCP fixed them 100% ignoring logi. |
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